Upon returning to the outpost, the player character will find the rogue paladins, who have slaughtered all the, The player character negatively refers to the Brotherhood's. Approach the speaker paladin close enough to trigger speech, but far enough to require him to walk to the player character. Enter the bunker and he will follow alone, and if he attacks first, the rest of the Brotherhood will help the player character fight him. If Gibson's Shack freezes upon trying to enter, ask Veronica to wait outside. A list of all Gamebryo quest IDs in Fallout: New Vegas. Even if they have done so, the quest will not update for this until it is in one's inventory. Here are the nine triggers, and the things Veronica says: Some events may force the quest to start at a later stage, even if three of the above triggers have not happened. Solution works for Xbox 360, PS3 and PC. Only a boy named Max wants to talk to you #1.Ask him if he will sell you a gun: pay him 1000 caps [Barter 45] reduce the payment to 20 caps.Your next task is to activate C-Finder. That's it for the individual factions' breaking points. 00145F85 Use a Stealth Boy directly after the speech ends with the orders to execute the player character. I Could Make You Care is a companion side quest in Fallout: New Vegas. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Behind the scenes 6 Bugs 6.1 Fixes While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel. Related quests Bonds of Steel/Causeless Rebel perk1000 XP reward However, the quest will not continue further without Veronica. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "I could make you care speech triggers not working". Ask around to see what became of the rangefinder. Some of them can only be triggered by lines of dialogue that only happen once, so if the player character has already heard that line before recruiting Veronica, the trigger will not occur. If the dialogue options do not open automatically give Veronica some, Along with the above fix for the formal wear trigger, sitting down in a seat in a trigger area then standing up will activate the trigger. Fallout: New Vegas Guide. Veronica will blame herself, but the incident just reinforces that she made the right decision. The Silver Shroud and The Last Voyage of the USS Constitution are some of my favorite quests in any Fallout game. These IDs and stages are useful for fixing broken quests. Veronica will ask the player character's opinion about whether she should stay in the Brotherhood or leave. Basically, stop doing quests for other factions after you complete the Boomers portion, and don't install the chip at El Dorado for Yes Man, and you'll be fine. For "I thought i could make you care" I already finished the quest in giving Hardin control of the Brotherhood. I Could Make You Care is a companion side quest in Fallout: New Vegas. Fallout New Vegas DND Player's Guide, a comprehensive 120 Page handbook for a homebrew 5e Campaign! Young Hearts 2. Fallout: New Vegas side quest Get the quest to begin by recruiting Veronica and activating three of the nine triggers listed below. 9. Fallout: New Vegas Game Guide by gamepressure.com. Look for information about the pulse gun at Nellis Air Force Base. Bear Necessities 5. Not sure on the data at Vault 22, I go there and cannot find the data. You might lose some sentences, but the first step of the given quest (Bring Veronica to the Elder) will be completed, and Veronica gives you the next step of the quest (the terminal thing) as soon as you leave the Elder's room. Fallout: New Vegas; I could make you care ***Spoiler Alert*** User Info: jjfddf. Just to check I went back, found the kid again, and low and behold, midway through conversation with him, … While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel. Note that there are three triggers that can never go away—the main doors at Camp McCarran terminal building, the entrance ramp of Vault 3, and traveling near Nelson or Cottonwood Cove. Iron and Stealing 8. This page was last edited on 17 October 2018, at 18:36. Fallout: New Vegas Game Guide by gamepressure.com. Solution to the dialogue between Veronica and the Elder freezing or not starting at all during the first phase I Could Make You Care: upon arrival, stand beside the Elder's table and raise and lower (twice if necessary) your Pip-boy any time the conversation freezes. Get Veronica to question the wisdom of the Brotherhood of Steel. This quest is triggered by Veronica seeing things around the Mojave that cause her to question the wisdom of the Brotherhood of Steel remaining hidden underground and not interacting with the world. Use the console command setstage. Information about factions and reputation. There Stands the Grass is a side quest in Fallout: New Vegas. The title of the quest is a cultural reference to the song "I Could Make You Care", sung by Frank Sinatra in 1940. Since they will not move, you can even return later with a higher Speech skill and re-initiate conversation (note that it takes some time and perhaps an area transition for them to stop "fleeing"). They don't interact with one another, there's no dialog options, my pipboy doesn't even recognize a target for the next stage of the quest. Bring Veronica to check in with the Followers of the Apocalypse outpost. If Veronica decided to stay in the Brotherhood, the paladins are not so easily dissuaded. If not already done, complete There Stands the Grass and do not allow, If one has already collected the data prior to starting this portion of the quest and have not returned it to, (Optional) The player character can obtain the, On an unpatched game, the pulse gun may sometimes be purchased from the Silver Rush, or may be carried by higher-level. Speak to Dr. Thomas Hildern at in the Camp … Veronica will try to convince the Elder that the Brotherhood needs to grow and change. But when I bring Veronica to the hidden valley bunker and the intercom, she does not speak to Ramos and the door does not open. ... As mentioned, simply follow the leads given to you by every character in the game so far, and eventually make your way to New Vegas. jjfddf 9 years ago #1 ****Possible Spoiler***** I cannot do the Helios Part, however I could retreive the pulse gun. Fallout Wiki is a FANDOM Games Community. I was going to make a comprehensive thread listing the issues I have encountered after I'd finished my 200+ hour playthrough but this issue that … location Bring the data back to the elder at Hidden Valley. Look for the man who bought the rangefinder in Freeside near Mick and Ralph's. After getting access to The Tops presidential suite, the following quest will be given: 1. If Veronica decides to leave the Brotherhood, they allow her to leave and tell her to never come back. The Vault - Fallout Wiki is a Fandom Gaming Community. However, it did trigger once I'd returned to the Lucky 38 after completing the DLC. She will thank you for helping her out and she should start following again. Still in the DarkThere Stands the GrassBleed Me Dry. Cannot complete "I Could Make You Care" » Wed Dec 07, 2011 7:45 pm . Bring the pulse gun back to the elder at Hidden Valley. This would make searching for unique weapons and collecting them much more enjoyable as you know that gun your looking for is the only gun in the game with either that attachment or ability, so finding it will be more exciting than it would be in Fallout 4, where if you found a unique weapon you could literally get that exact same weapon or better by killing a legendary enemy. For "I thought i could make you care" I already finished the quest in giving Hardin control of the Brotherhood. There is a delay in the conversation trigger, and it will not trigger if the player character is in conversation with someone else. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Bugs The New California Republic's Office of Science and Industry is convinced that important agricultural data is inside Vault 22. The player character gets 1000XP and Veronica gets the, Veronica expresses an interest in joining the. If you convince Veronica to leave the Brotherhood, she will refuse to go inside the Hidden Valley bunker and wait outside until you come back out. Look for information about the pulse gun at Nellis Air Force Base. The Courier needs to help Boomers around Nellis enough to become Idolizedby them. editor id MS Paint™ God. It is important to pull and hold the trigger during the load screen to avoid firing on them. The player character and Veronica will find data on three interesting technologies, only one of which is necessary to continue the quest. Please note that some quests do not have stages. given by Ok, I'm on my first playthrough of Fallout New Vegas. Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities. The quest can sometimes be activated without having Veronica in the party, by picking up the rangefinder after meeting Veronica, and knowing about the Hidden Valley. Passing the threshold of the triple doors of the center of the. Bring the rangefinder to the elder at Hidden Valley. There are nine triggered conversations throughout the Mojave Wasteland that Veronica will initiate in response to nine different situations she and the Courier may encounter together. (Ex. Test by simply entering into sneak mode, if she crouches with you she is now following you again. Malleable Mini Boomer Minds 6. I Could Make You Care is a companion quest in Fallout: New Vegas. Side quests. Defuse the situation with the Brotherhood paladins outside the bunker. form id Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica. UPDATE: I re-activated the "I Could Make You Care" quest and the map-marker for Freeside was still there for me to get the rangefinder (Although like I said, I already got it). I've been able to get the triggers, and Veronica … Quests. This information could be useful in preventing inevitable famine in the coming decade. Fallout: New Vegas Guide. If you try to talk to this Scribe again, ED-E will immediately play the message. Note that at any time while doing Options 1 or 2, the player character can go get the key from. Veronica will want to go outside to get some air. Game Guide. Before you go any further - Make sure you download Xoanon's semi-official patches and improvements mod alongside the latest build of Fallout Who Vegas (click here) About: Unlock your destiny as a Space and Time Traveller in this fully interactive TARDIS, with a … Hello, after visiting McCarran, the Mormon camp and the Boomers, the quest "I Could Make you Care" started. I Could Make You Care 10.3; Why Cant We Be Friends 10.4; 11. Volare! Victoria stands in the room staring at Elder Hardin for hours on end. I'm stuck at the second part of the Companion quest 'I Could Make You Care', for the companion Veronica Santangelo, where you need to find 3 technologies, either:. If the player character attacks the paladins first, then after they are dead, Veronica will scold the player character for killing them and refuse to continue being a companion. Missing a Few Missiles 7. He’ll point you toward the head of the Military Police, Boyd, and a corrupt quartermaster, Contreas. If Veronica decides to stay with the Brotherhood, the paladins must be convinced she is not a liability with a, Share your opinion with Veronica whether or not she should remain in the Brotherhood or join. Walkthrough – Cottonwood Cove, Jacobstown and the New Vegas Outskirts. They will not be hostile, as they have not engaged in conversation to threaten the player character. #5. shiina ... and one has a big roller coaster and the other one the Bonnie and Clyde "death car." Solution works for Xbox 360, PS3 and PC. This may also cause the quest to fail. Find one piece of advanced technology to convince the Elder of Veronica's fears. Okay, so I swiped the C-Finder from the punk in Freeside, and got the quest to show up. Outside will be a team of. Part 1 of a full run-through of the best game ever made. If Veronica will not follow the player character anymore, they will have to go back to before the part of the mission where she speaks to the elder after they retrieve the notes, and directly tell her they want her to leave (do not suggest for her to stay, and do not allow her to choose for herself). Even after getting the data from Vault 22, I still can't make Veronica initiate conversation with Elder McNamara (the one where she shows him the technology). If Veronica won't follow you anymore, you'll have to go back to before the part of the mission where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself). For Fallout: New Vegas on the Xbox 360, a GameFAQs Q&A question titled "How do you finish "I Could Make You Care" quest? Veronica's final conversation with the elder is based on which technology item is currently in the one's inventory when they step into the elder's office, not which technology the player character selected to pursue in dialogue with Veronica. Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley. What did you do, Elijah? Head to [Helios One] (MsE:17).Get inside and keep going forward until you pass by the Fantastic and go outside (M29A:3).Head to [Solar collection tower] (M29:5) and find the terminal which turns off the turrets … Speak with the director of OSI about his research project. The title is a reference to the Frank Sinatra song "I Could Make You Care". Listening to Pete in the museum. Helping Argyllwith his patients. The rest of the team will remain outside, but will not turn hostile. Wild Card: Side Bets: Make contact with 5 "tribes" (Brotherhood of Steel, White Glove Society, Omertas, Great Khans, Boomers) and decide whether they should be ignored as threats or not… Find a way to enable the rangefinder at HELIOS One. Any and all help will be appreciated, Thank You. They can choose for her, or can tell her it is her choice, in which case she will stay. You c… I Could Make You Care (There is an optional 95. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Fallout New Vegas - I Could Make You Care (Vault 22 Tech) Ketaruz. Discuss your remaining options with Veronica. Find a way to enable the rangefinder at HELIOS One. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. VMS49 I Could Make You Care - p. 1. Should the player character already have gone through Vault 34, they may have picked up the pulse gun from the Armory there already. Side quests. [Archive] "I Could Make You Care" won't trigger! One can quickly sidestep them at this point then fast travel from a distance. Vault 22's farm info; Guided Rangefinder (aka Euclid's C Finder) Pulse Gun from Vault 34; Previous to this quest I had already completed the two quests 'There Stands the Grass', and given the info to Thomas Hildern. Numerous fixes exist for Veronica not saying her quest related lines: Since there are always three triggers available (McCarran, Vault 3, Nelson/Cottonwood Cove), it is generally going to be better to trigger the quest "normally"–use the console only if the regular triggers will not work. Along with other companion quests, a recent patch has made activating the quest easier—in this instance two activations are required. There's not much I dislike about the game, sure it could be better in some parts but what I've played is hella fun. Recover the pulse gun from Vault 34 if it still exists. The body can not despawn properly, however. Wild Card: Change in Management: Find the platinum chip, kill/disable House and install the Yes Man into the Lucky 38's mainframe. Bring the rangefinder to the elder at Hidden Valley. From here on out, one can still return to the Hidden Valley bunker with Veronica; however, she will refuse to go inside and will instead wait outside. Sure the story isn't as strong as New Vegas but it's still enjoyable, and the side quests are really fun. Proper Burial: Christina asks the player to recover Esteban's body, so that he can be given a proper burial.This is accomplished by bringing the dead Ranger to an NCR fortification north of REPCONN. 2. When you installed Hardin you have to wait a number of days for him to consolidate power or something so return to H.Valley after 3-5 days and he should have new conversation options.I think you have to wait for Veronica to engage conversation with the elder about the quest not you.She will walk up to him slowly so wait untill she gets to his desk. If Veronica decided to leave the Brotherhood: The player character tells them so, and they let Veronica leave, but tell Veronica never to come back. Any and all help will be appreciated, Thank You. Sometimes Veronica might refuse to accept any triggers required to start the quest, due to the game forgetting to give her scripts required for her to respond to them. Fallout: New Vegas had a "side with yourself" option for those that prefer not to become pawns, as well as ways to talk the final villain down. Complete walkthrough of all the main quests and side quests, including faction quests and endings. If you only care about one or two of the factions, just use the above points as a guide and you'll be fine. Bring the pulse gun back to the elder at Hidden Valley. Bring Veronica to check in with the Followers of the Apocalypse outpost. Veronica's final conversation with the Elder is based on which technology item is currently in the player's inventory when they step into the Elder's office, not which technology the player selected to pursue in dialogue with Veronica. But when I bring Veronica to see him, nothing. In my current run-through of FNV, I obtained the Euclid C-Finder (2 of them, in-fact) and the Pulse Gun before getting to the Brotherhood of Steel Bunker and Veronica's quest (I Could Make You Care). Jul 2, 2015 @ 10:52pm Trouble with "I could make you care" quest I've been trying to start this quest but have had some trouble. There is also a fix on NewVegasNexus: If Veronica won't follow you anymore (she simply stands in place and won't move, despite being able to interact with her) after you fight the Paladins outside the Hidden Valley Bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's Shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology you choose initially to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to your inventory she should now follow you again. Specified locations Discuss your remaining options with Veronica. Bring the data back to the elder at Hidden Valley. Veronica Return to the Followers of the Apocalypse outpost when Dr. Schiller is there. If Veronica gets stuck and won't follow you anymore, and then you get the infinite loop once you get to the comm terminal at, If Veronica missed too many triggers to initiate her companion quest, the console command, If the dialogue options do not open automatically give. If she becomes immobile after completing the quest, try talking to her using the companion wheel. Speak with Veronica Santangelo while on the quest I Could Make You Care, and after accessing Father Elijah's terminal. It's not necessary to do all of them, j… Introducing my homebrew DND 5e Fallout New Vegas Player's Guide, featuring 120 pages detailing the backstory of the Mojave, 13 unique classes, and extensive background on the various factions that inhabit New Vegas. Speaking to Hardin just gets the vocals "Hello" and the (Denied) tick when you push to interact with something that can't be used. Hope that collar isn't what I think it is. If Veronica is told to pursue the pulse gun, but the one enters the elder's office with Euclid's C-Finder instead, then the quest completion dialogue for the rangefinder will play. This step-by-step walkthrough of I Put a Spell on You shows you how to catch Curtis as he walks into the control tower and save the monorail from the explosives. Fallout: New Vegas Brotherhood of Steel quests, https://fallout.fandom.com/wiki/I_Could_Make_You_Care?oldid=3387739. While the load screen is up when exiting the bunker, if one has a weapon out and holds the trigger button, the paladins will not engage in conversation upon exit, but can be heard asking the player character to calm down. Talk to them until they turn hostile and attack, then kill them all. It's been explained to you very well, I'm not sure why you're confused. One will not gain infamy with the Brotherhood or lose Veronica's trust by killing them, at least if the paladins shoot first. You can download the data without her, and her dialog will automatically trigger when you exit and see her again. If you need some help completing this mission, you will find it here in this Fallout New Vegas Walkthrough. I Could Make You Care : Veronica does not talk to the intercom Edit. Return to the Followers of the Apocalypse outpost when Dr. Schiller is there. There's none of that here. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Ant Misbehavin' 3. Also, if you have the perk Terrifying Presence, you can make them cower in fear by threatening them and the Codex, making the possible fight far easier. Veronica comments about her decision, and the difficulties of staying with such a dogmatic group. Go away from the outpost and wait at least 24 hours. If one stays within a few feet of them, however, they may begin dialogue, so it is important to sidestep them. He’s inside the terminal, with a small office to the left of the main terminal entrance. Veronica without her hood Journeyman Scribe Veronica Renata Santangelo (born 2254)2 is a Brotherhood of Steel Scribe found at the 188 Trading Post in Fallout: New Vegas. Veronica will ask the player to help her find some data or technology that will help her convince the Elder. If Veronica will not follow the player character anymore (she simply stands in place and does not move, despite being able to interact with her) after fighting the paladins outside the Hidden Valley bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology that was initially picked in order to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to one's inventory she should now follow the player character again. Hardin control of the Brotherhood of Steel elder at Hidden Valley with you and never a. Made activating the quest I Could Make you Care '' wo n't trigger will.. Quest and Make Veronica leave a Fandom Gaming Community speaking to Yes Man three. 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